Center for Digital Humanities
Exploring digital technology’s place in the worlds of art, science and literature helps us see the human condition in a whole new way.
Today’s world is an unabashedly digital one, from computers and clocks to televisions, photography, and library collections. In 2008, a group of scholars at the University of South Carolina, convinced that the future of research and teaching in the humanities is bound to digital methodologies, pedagogies and media, founded the Center for Digital Humanities.
“We believe,” says Professor David Lee Miller, founding member and director of the Center for Digital Humanities, “that the brilliance of humanistic inquiry across many fields – history, literature, art, science, and information science – lies in its increasingly interdisciplinary nature, and that creating a Center, both physically and virtually, will transform research and teaching by fostering new models of inquiry.”
Simply put, the Center supports various types of innovations in the use of digital technology for research, teaching, and public outreach in the Humanities and related disciplines. A few of our current projects are:
- Wordify: a linguistically based game platform that contains a number of word-related activities
- Spenser Archive: a digital component to Oxford University Press’s collection of the works of the great English poet Edmund Spenser
- Van Gogh – The Life: a companion website for a new biography of famed artist Vincent van Gogh
- Paragon: a project that intelligently analyzes historical document images
- Handheld Art: a project that draws on the growth of mobile technologies to explore participatory learning within visual culture.